Wednesday, March 01, 2006

The game of chicken (also referred to as playing chicken) is a "game" in which two players engage in an activity that will result in serious harm unless one of them backs down. It is commonly applied to the use of motor vehicles whereby each drives a vehicle of some sort towards the other, and the first to swerve loses and is humiliated as the "chicken. In practice, this sort of game, if played at all, is most likely to be played amongst adolescents or aggressive young men, though it more often involves less severe risk, say two people might ride at each-other on bicycles. The principle of the game is to create pressure until one person backs down. Because the "loss" of swerving is so trivial compared to the crash that occurs if nobody swerves, the reasonable strategy would seem to be to swerve before a crash is likely. Yet, knowing this, if one believes one's opponent to be reasonable, one may well decide not to swerve at all, in the belief that he will be reasonable and decide to swerve, leaving the other player the winner.

http://en.wikipedia.org/wiki/Chicken_race


Also see:
Chicken and game theory
Chicken and the prisoner's dilemma


also from wikipedia…a reason NOT to want to win:
















http://en.wikipedia.org/wiki/Brinkmanship
Brinkmanship refers to the policy or practice, especially in international politics and foreign policy, of pushing a dangerous situation to the brink of disaster (to the limits of safety) in order to achieve the most advantageous outcome by forcing the opposition to make concessions. This might be achieved through diplomatic maneuvers by creating the impression that one is willing to use extreme methods rather than concede. During the Cold War, the threat of nuclear force was often used as such a deterrent. The fact that strikes do occur in real life is a sober reminder of the risks of nuclear brinkmanship.

And

Game Theory
“…strategic situations where players choose different actions in an attempt to maximize their returns.”

http://en.wikipedia.org/wiki/Game_theory


Representation of games (gives me a head-ache)
http://en.wikipedia.org/wiki/Game_theory#Representation_of_games


Some Chicken Networked game thoughts:

"chicken" = go fastest and don’t die
2 cars race from opposite directions on a narrow road

At the crucial moment you:
a) hog the road--
make the other guy swerve
b) give way
swerve

-------or----------

both drivers swerve
1.) both drivers are safe
who covered more distance?

2.)drivers swerve into each other
both drivers die!

How do you win?
Don’t Swerve! OR don’t Die
How many plays do you get to accumulate points?
--If drivers are dead do they get another turn?

Forfeit winner: If each car swerves.
Cover more distance in less time.

When is distance determined?
At the point where to 2 “cars” meet

Or 2 drivers Lose!
wreck = death--- for both drivers.

How important is winning? …if you don’t die…


speed counts: accelerometer?
how do you tell who didn't swerve? Tilt sensor
if you wreak--nobody swerved. Tilt sensor

you both are dead!
you don't want to die!


speed = mph/distance
accelerometer


you have a steering wheel.
you can steer straight/ right/left
you can bank a turn ==traction and speed


mph= distance / time

LED—blinking feed-back


Audio tones

Engine noise
Own and approaching other
Crashing metal

Tires on asphalt
Radio

vibration

0 Comments:

Post a Comment

<< Home