<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-22169512</id><updated>2011-04-21T12:04:48.216-07:00</updated><title type='text'>Networked Objects</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://netobdct.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22169512/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://netobdct.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>dct</name><uri>http://www.blogger.com/profile/10220836907619578844</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://www.dcthomas.net/wheelwire.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>4</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-22169512.post-114128334827093577</id><published>2006-03-01T23:00:00.000-08:00</published><updated>2006-03-01T23:09:08.283-08:00</updated><title type='text'></title><content type='html'>&lt;div style="text-align: right;"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;mid-term&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;The game of chicken&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;(also referred to as playing chicken) is a "game" in which two players engage in an activity that will result in serious harm unless one of them backs down. It is commonly applied to the use of motor vehicles whereby each drives a vehicle of some sort towards the other, and the first to swerve loses and is humiliated as the "chicken” or both “die” The principle of the game is to create pressure until one person backs down. Because the "loss" of swerving is so trivial compared to the crash that occurs if nobody swerves, the reasonable strategy would seem to be to swerve before a crash is likely. Yet, knowing this, if one believes one's opponent to be reasonable, one may well decide not to swerve at all, in the belief that he will be reasonable and decide to swerve, leaving the other player the winner.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center; color: rgb(102, 102, 102);"&gt;&lt;span style="color: rgb(255, 0, 0);font-size:100%;" &gt;&lt;span style="font-size:100%;"&gt;A reason NOT to want to Win&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt; : U Could Get Dead!!!!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;2 Steering Wheels | Pulsing LED Feed-back | Auditory Tones | Vibration&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;see blogs → sean salmon | diane thomas&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22169512-114128334827093577?l=netobdct.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://netobdct.blogspot.com/feeds/114128334827093577/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22169512&amp;postID=114128334827093577' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22169512/posts/default/114128334827093577'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22169512/posts/default/114128334827093577'/><link rel='alternate' type='text/html' href='http://netobdct.blogspot.com/2006/03/mid-term-game-of-chicken-also-referred.html' title=''/><author><name>dct</name><uri>http://www.blogger.com/profile/10220836907619578844</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://www.dcthomas.net/wheelwire.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22169512.post-114127861933844788</id><published>2006-03-01T21:32:00.000-08:00</published><updated>2006-03-01T22:19:12.196-08:00</updated><title type='text'></title><content type='html'>&lt;span style="font-size:85%;"&gt;The &lt;span style="color: rgb(255, 0, 0);"&gt;game of chicken&lt;/span&gt; (also referred to as playing chicken) is a "game" in which two players engage in an activity that will result in serious harm unless one of them backs down. It is commonly applied to the use of motor vehicles whereby each drives a vehicle of some sort towards the other, and the first to swerve loses and is humiliated as the "chicken. In practice, this sort of game, if played at all, is most likely to be played amongst adolescents or aggressive young men, though it more often involves less severe risk, say two people might ride at each-other on bicycles. The principle of the game is to create pressure until one person backs down. Because the "loss" of swerving is so trivial compared to the crash that occurs if nobody swerves, the reasonable strategy would seem to be to swerve before a crash is likely. Yet, knowing this, if one believes one's opponent to be reasonable, one may well decide not to &lt;span style="color: rgb(255, 0, 0);"&gt;swerve&lt;/span&gt; at all, in the belief that he will be reasonable and decide to swerve, leaving the other player the winner.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;http://en.wikipedia.org/wiki/Chicken_race&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Also see:&lt;br /&gt;Chicken and game theory&lt;br /&gt;Chicken and the prisoner's dilemma&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);font-size:85%;" &gt;also from wikipedia…a reason NOT to want to win:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7201/1588/1600/dead.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/7201/1588/320/dead.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;http://en.wikipedia.org/wiki/Brinkmanship&lt;br /&gt;Brinkmanship refers to the policy or practice, especially in international politics and foreign policy, of pushing a dangerous situation to the brink of disaster (to the limits of safety) in order to achieve the most advantageous outcome by forcing the opposition to make concessions. This might be achieved through diplomatic maneuvers by creating the impression that one is willing to use extreme methods rather than concede. During the Cold War, the threat of nuclear force was often used as such a deterrent. The fact that strikes do occur in real life is a sober reminder of the risks of nuclear brinkmanship.&lt;br /&gt;&lt;br /&gt;And&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Game Theory&lt;br /&gt;“…strategic situations where players choose different actions in an attempt to maximize their returns.”&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;http://en.wikipedia.org/wiki/Game_theory&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Representation of games  (gives me a head-ache)&lt;br /&gt;http://en.wikipedia.org/wiki/Game_theory#Representation_of_games&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Some Chicken Networked game thoughts:&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;"chicken" = go fastest and don’t die&lt;/span&gt;&lt;br /&gt;2 cars race from opposite directions on a narrow road&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;    At the crucial moment you:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;a) hog the road--&lt;br /&gt;make the other guy swerve&lt;br /&gt;b) give way&lt;br /&gt;swerve&lt;br /&gt;&lt;br /&gt;-------&lt;span style="color: rgb(255, 0, 0);"&gt;or&lt;/span&gt;----------&lt;br /&gt;&lt;br /&gt;both drivers swerve&lt;br /&gt;1.) both drivers are safe&lt;br /&gt;who covered more distance?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;2.)drivers swerve into each other&lt;br /&gt;both drivers die!&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;How do you win?&lt;br /&gt;Don’t Swerve! OR don’t Die&lt;br /&gt;How many plays do you get to accumulate points?&lt;br /&gt;--If drivers are dead do they get another turn?&lt;br /&gt;&lt;br /&gt;Forfeit winner: If each car swerves.&lt;br /&gt;Cover more distance in less time.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;When is distance determined?&lt;br /&gt;At the point where to 2 “cars” meet&lt;br /&gt;&lt;br /&gt;Or 2 drivers Lose!&lt;br /&gt;wreck = death--- for both drivers.&lt;br /&gt;&lt;br /&gt;How important is winning? …if you don’t die…&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;speed counts: accelerometer?&lt;br /&gt;how do you tell who didn't swerve? Tilt sensor&lt;br /&gt;if you wreak--nobody swerved. Tilt sensor&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;you both are dead!&lt;br /&gt;you don't want to die!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;speed = mph/distance&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0); font-weight: bold;"&gt;   accelerometer&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;you have a steering wheel.&lt;br /&gt;you can steer straight/ right/left&lt;br /&gt;you can bank a turn ==traction and speed   &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;mph= distance / time&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7201/1588/1600/wheelwire.0.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 258px; height: 193px;" src="http://photos1.blogger.com/blogger/7201/1588/400/wheelwire.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="color: rgb(51, 204, 0); font-weight: bold;"&gt;LED—blinking feed-back&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="color: rgb(51, 204, 0); font-weight: bold;"&gt;Audio  tones&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:85%;"&gt;    Engine noise&lt;br /&gt;  Own and approaching other&lt;br /&gt;Crashing metal&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;   Tires on asphalt&lt;br /&gt;Radio&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0); font-weight: bold;"&gt;vibration&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22169512-114127861933844788?l=netobdct.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://netobdct.blogspot.com/feeds/114127861933844788/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22169512&amp;postID=114127861933844788' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22169512/posts/default/114127861933844788'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22169512/posts/default/114127861933844788'/><link rel='alternate' type='text/html' href='http://netobdct.blogspot.com/2006/03/game-of-chicken-also-referred-to-as.html' title=''/><author><name>dct</name><uri>http://www.blogger.com/profile/10220836907619578844</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://www.dcthomas.net/wheelwire.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22169512.post-114064093878136542</id><published>2006-02-22T12:23:00.000-08:00</published><updated>2006-03-01T22:14:04.446-08:00</updated><title type='text'></title><content type='html'>&lt;table style="color: rgb(153, 153, 153); width: 206px; height: 177px;" border="0" cellpadding="2" cellspacing="1"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td bg="" style="color: rgb(153, 204, 204);" align="right" nowrap="nowrap" valign="top" width="5%"&gt;&lt;span style="font-family:Times New Roman,Times,serif;"&gt;From &lt;/span&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt;&lt;td bg="" style="color: rgb(153, 204, 204);" align="right" nowrap="nowrap" valign="top" width="5%"&gt;&lt;span style="font-family:Times New Roman,Times,serif;"&gt;Sent &lt;/span&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt;&lt;td bg="" style="color: rgb(153, 204, 204);" align="right" nowrap="nowrap" valign="top" width="5%"&gt;&lt;span style="font-family:Times New Roman,Times,serif;"&gt;To&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt;&lt;td bg="" style="color: rgb(153, 204, 204);" align="right" nowrap="nowrap" valign="top" width="5%"&gt;&lt;span style="font-family:Times New Roman,Times,serif;"&gt;Cc &lt;/span&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt;&lt;td bg="" style="color: rgb(153, 204, 204);" align="right" nowrap="nowrap" valign="top" width="5%"&gt;&lt;span style="font-family:Times New Roman,Times,serif;"&gt;Bcc &lt;/span&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt;&lt;td bg="" style="color: rgb(153, 204, 204);" align="right" nowrap="nowrap" valign="top" width="5%"&gt;&lt;span style="font-family:Times New Roman,Times,serif;"&gt;Subject &lt;/span&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;table style="color: rgb(153, 153, 153); width: 679px; height: 2472px;"&gt;&lt;tbody&gt;&lt;tr&gt; &lt;td dir="ltr"&gt;&lt;p&gt;&lt;span style="font-family:Times New Roman,Times,serif;"&gt;&lt;span style="color: rgb(51, 51, 51);"&gt;O XPort... before we addressed any other pins for a sensor, Theresa and I got both our Xports communicating with her server.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Times New Roman,Times,serif;"&gt;&lt;span style="color: rgb(51, 51, 51);"&gt;I'm a little confused about the direction information is flowing through...we're connecting our microchip to "telbel", Theresa's server, that in written into both our codes. And at the moment, the php code lives only in her folder--But! my XPort is addressed to my IP address at ITP. &lt;/span&gt;&lt;br /&gt;'*****************************************************************&lt;br /&gt;'*  Name    : xport_hello.pbp                                    *&lt;br /&gt;'*  Author  : Patrick Dwyer                                                         *&lt;br /&gt;'*  Notice  : Copyright (c) 2006                                                                 *&lt;br /&gt;'*          : Licensed under G*&lt;br /&gt;'*  Date    : 2/14/2006                                          *&lt;br /&gt;'*  Version : 1.0                                                *&lt;br /&gt;'*  Notes   :                                                    *&lt;br /&gt;'*          :                                                    *&lt;br /&gt;'*****************************************************************&lt;br /&gt;&lt;br /&gt;' We are using a 20Mhz oscillator&lt;br /&gt;DEFINE OSC 20&lt;br /&gt;&lt;br /&gt;' We communicate with the XPort using 9600 8N1 serial&lt;br /&gt;true9600 con 84&lt;br /&gt;&lt;br /&gt;' Our serial communication pins&lt;br /&gt;tx var PORTC.6&lt;br /&gt;rx var PORTC.7&lt;br /&gt;&lt;br /&gt;' Our blinking pin for status messages&lt;br /&gt;statusPin var PORTC.4&lt;br /&gt;'potPin var PORTC.2&lt;br /&gt;OUTPUT statusPin&lt;br /&gt;'output potpin&lt;br /&gt;&lt;br /&gt;' Used to read response from the XPort&lt;br /&gt;inByte var byte&lt;br /&gt;&lt;br /&gt;' Track whether or not we are connected to the remote server&lt;br /&gt;connected var bit&lt;br /&gt;connected = 0&lt;br /&gt;&lt;br /&gt;'' Turn on our LED so we know that the startup sequence is going&lt;br /&gt;'high statusPin&lt;br /&gt;&lt;br /&gt;'' Wait for the XPort to boot up&lt;br /&gt;'pause 5000&lt;br /&gt;&lt;br /&gt;'' Turn off the status LED while operating&lt;br /&gt;'LOW statusPin&lt;br /&gt;&lt;br /&gt;'' Just so we know that we're ready, we'll quickly blink the status LED&lt;br /&gt;counter var byte&lt;br /&gt;counter = 0&lt;br /&gt;while counter &lt; counter =" counter" connected =" 1" connected =" 1" counter =" 0" counter =" counter" msg2="Polo"&gt; 0&lt;br /&gt;      serin2 rx, true9600, [inByte]&lt;br /&gt;  wend&lt;br /&gt;&lt;br /&gt;  ' now we're disconnected:&lt;br /&gt;  connected = 0&lt;br /&gt;&lt;br /&gt;  ' turn off LED, since GET request is complete:&lt;br /&gt;  low statusPin&lt;br /&gt;return&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt; &lt;table style="color: rgb(153, 153, 153);" border="0" cellpadding="2" cellspacing="1" width="100%"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;   &lt;script&gt; // Script broken into two blocks.  There is a &lt;/head&gt; in the document.write in // the script above which IE is lax about.  See bugs 4553030/31, 5047193.  var doc = document var form = document.form var form1 = document.form1 var form2 = document.form2 var errno = 0  arg=window.location.search;//AK if (!refreshing) {   if (arg.length &gt; 6 &amp;&amp; arg.substring(0, 7) == 'bgcolor')     color(arg.substring(8, arg.length))   f = eval('parent.' + self.name + 'Init')   if (f)     f() }  // Note: the &lt;body&gt; tag is defined in main.js and written out when a given // frame's html is created.  &lt;/script&gt; &lt;script&gt;   /**Enable backspace for text editing*/   if (NN&gt;=5){     setBkspEvtHndlr("input");//specifically for text elements. checkboxes/radio will not affect normal execution     setBkspEvtHndlr("textarea");     setBkspEvtHndlr("browse");   } &lt;/script&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22169512-114064093878136542?l=netobdct.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://netobdct.blogspot.com/feeds/114064093878136542/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22169512&amp;postID=114064093878136542' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22169512/posts/default/114064093878136542'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22169512/posts/default/114064093878136542'/><link rel='alternate' type='text/html' href='http://netobdct.blogspot.com/2006/02/from-sent-to-cc-bcc-subject-o-xport.html' title=''/><author><name>dct</name><uri>http://www.blogger.com/profile/10220836907619578844</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://www.dcthomas.net/wheelwire.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22169512.post-113945300130969356</id><published>2006-02-08T18:28:00.000-08:00</published><updated>2006-02-09T06:30:38.686-08:00</updated><title type='text'>thoughts on readings: wk1 wk2</title><content type='html'>Well, my notes are pretty slim. I enjoy our class discussions but when I&lt;br /&gt;open the readings, I think---I hate this stuff! I don't get it --and have nothing to say&lt;br /&gt;about it. That's confusing to me...brings up that momentary panic--what&lt;br /&gt;am i doing here?!!--not the class-- ITP! Panic subsides...&lt;br /&gt;&lt;br /&gt;But I think I have remained pretty naive about the direction of technology. --And&lt;br /&gt;about what people are interested in. &lt;br /&gt;&lt;br /&gt;To me, the work is thinly disguised noise-- and sometimes fancy commercials, as in ____. "Calm technology" yet still delivers an invitation to distractibility.&lt;br /&gt;&lt;br /&gt;So far, I am only able imagine designing intimate devices solely to inspire a question in the&lt;br /&gt;user's mind--one that they will hopefully answer for themselves. &lt;br /&gt;&lt;br /&gt;Is it necessary to think larger? Get more attention? &lt;br /&gt;&lt;br /&gt;Our class discussions are really useful to me: in general, most seem to have thought further about this sort of design than I have, so interacting in that conversation is at least a start!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22169512-113945300130969356?l=netobdct.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://netobdct.blogspot.com/feeds/113945300130969356/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22169512&amp;postID=113945300130969356' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22169512/posts/default/113945300130969356'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22169512/posts/default/113945300130969356'/><link rel='alternate' type='text/html' href='http://netobdct.blogspot.com/2006/02/thoughts-on-readings-wk1-wk2.html' title='thoughts on readings: wk1 wk2'/><author><name>dct</name><uri>http://www.blogger.com/profile/10220836907619578844</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://www.dcthomas.net/wheelwire.jpg'/></author><thr:total>0</thr:total></entry></feed>
